AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in South America, Q1 2022
In Q1 2022, the top 5 co-op games on Android in South America showed varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at how these games fared.
In Q1 2022, the top 5 co-op games on the Android platform in South America demonstrated notable trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.
Roblox from Roblox Corporation experienced a significant decline in weekly downloads, starting at approximately 841K in late December and dropping to around 473K by the end of March. Revenue also saw a downward trend, from $352K in the last week of December to $199K by the end of March. Active users remained relatively stable, fluctuating between 22M and 24M throughout the quarter.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. showed a mixed performance. Weekly downloads started at 185K in late December and saw a slight decline to around 140K by the end of March. Revenue peaked at $350K in late January but fell to $212K by the end of March. Active users showed a gradual decline from 1.97M in late December to 1.73M by the end of March.
Clash of Clans from Supercell had a relatively stable performance. Weekly downloads hovered around the 90K to 100K range, with a slight decrease towards the end of the quarter. Revenue peaked at $247K in late January and ended the quarter at $187K. Active users showed a slight increase from 4.41M in late December to 4.50M by the end of March.
Clash Royale, also by Supercell, experienced fluctuations in weekly downloads, starting at 492K in late December and ending at 440K in late March. Revenue saw a peak of $235K in early January but dropped to $115K by the end of the quarter. Active users decreased from 25.1M in late December to 20.7M by the end of March.
Lords Mobile: Last Rise of Qin by IGG.COM showed a varied performance. Weekly downloads started at 361K in late December, peaking at 451K in mid-January, and then decreasing to 290K by the end of March. Revenue peaked at $169K in late January and ended the quarter at $117K. Active users remained relatively stable, fluctuating around 700K to 790K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.